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There aren't any surprises: readily available game reviews tell me basically exactly what to expect.
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Even in the case where I don't have the next game chosen and already in my line-up, it's easy to buy a game online and have it downloaded and playable within an hour. I don't really do this with games anymore. (I can't really recall what my goals were for the game, but I remember it being particularly difficult to achieve them.) This post reminded me of this, because Wing Commander (the original) was one of those games I played over and over again. (I also spent a lot of time thinking about whether a thing was possible, and if it wasn't, why not.) This also allowed me to spend a lot of time on games that weren't very good and find some good within them. It might be getting to a particular location that appeared to be 'off limits.' It was basically 'achievements' before there were achievement systems, but they were generally a lot harder and all the rewards for doing it where self-generated and internal. I'd "beat" the game, but I'd also have this sort of mental model of challenges or 'perfect' gameplay that I'd try to achieve. For a very short time, I lived about a mile away from a video game rental store and I'd sometimes be able to convince an adult I was responsible enough to return the game and spend my own money renting a game over a weekend.Īs a result of this, I'd spend many, many hours on the same game.
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Occasionally a cool friend would lend me a copy of something. When I was a kid, buying a new game was nearly impossible If I was lucky, I'd get one for a birthday present or a Christmas gift.
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